Significant changes they say (coming with a free respec, at your local trainer). Let’s have a look:
All War Bellows will now persist through the Black Orc’s death. This means that you will not have to recast a War Bellow after respawning or being resurrected.
Nice, especially if you’re like me and always forget to recast your war bellow before hitting flee in a scenario.
Trip Em Up: The snare from this ability will no longer stack with other snares. Also, the damage has been reduced but no longer occurs over time. The AP cost has increased and the reuse timer has been removed.
Wasn’t this already in? Haven’t played much lately but I’m pretty sure it was. Bit of a shame they increased the AP cost, as I seem to be struggling as it is, but otherwise I’ll always take direct damage over DoTs.
Da Big Un: The damage of this spell has increased, and its radius reduced.
Sweet I guess? No really insightful comment to make.
Skull Thumper: This ability now adds an effect that deals additional damage to the target whenever they are critically hit.
Also seem to remember noticing this (the tooltip actually said ‘their head will ring for 0 additional damage for 0 seconds).
Right in da Jibblies: The reuse timer of this ability has been lowered.
Awesome. Black Orcs - now with more reproduction denying power!
Follow me Lead: The Toughness buff given to the defensive target should now work correctly.
Again, confused - wasn’t Follow me Lead supposed to buff weapon skill?
Juggernaut: This ability is now available at rank 12.
Not bad. It seems that most or all classes got their roots/counters pushed down to rank 12.
Guard: This ability should no longer attempt to work on players outside of your group.
It did?
Rock ‘Ard: This ability now starts a Plan chain.
Don’t have it, can’t comment.
Link to the full patch notes. All in all, I don’t really find the changes to be as big as to warrant a mastery points refund but again, I can’t complain. Some other things I like about the patch are: ironing out the morale bugs, the root immunity, the added delay on murderballs and the general improvements on interface responsiveness and animation. Huzzah!
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